
Abla Tive
State War Academy Caldari State
24
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Posted - 2014.01.21 17:24:00 -
[1] - Quote
In the interests of having more capital ships blow up, I propose the following:
1) All capital ships now draw from an "quantum energy pool" in order to make jumps. When the pool is empty, no more jumps. Each ship registered to the pool can view the total energy remaining in the pools via the UI.
A new POS module is created that holds the pool and it eats stront to refill it (at a pre-defined constant rate).
2) the module also produces registration crystals which are used by a capital ship to allow it to draw against that particular pool.
3) it takes 24 hours to change the pool registration to use a different pool.
This pool clearly limits mobility but could easily be gamed by corps / alliances using a lot of different pools.
Now comes the fun part:
4) If there are ships using different energy pools on grid, you get "quantum pool interference" This quantum interference causes damage to those ships.
The more different pools on grid, the greater the damage (slow at the start but increasing an exponential manner). Total damage for each pool is the same, but evenly distributed across every ship. (i.e. if there are 3 ships with pool A, 2 ships from pool B and 1 ship from pool C, then if the pool C ship takes X damage, then the pool B ships take X/2 damage and pool A ships each take X/3 damage.
Damage is limited by the total number of hit points on grid (i.e. if the ship C ship blows up at 80% of X damage, t hen pool B and A damage are also limited to 80%
5) This damage mechanism takes place without regard to standings or alliances or whatever. If you have them on grid, they start taking damage! This means that staging areas need to be pool limited.
Taken all together this dramatically limits the usefulness of a "blob". In effect, a big blob can only move a short way, a smaller blob can move farther. Since it takes a long time to define a "blob" (24 hour registration)
Alliances now have a choice in how they configure their fleet. Do they keep fewer larger blobs on standby, or do they have many more fleets for rapid reaction.
Also, with many pools on grid, the damage to capitals could be immense (much more so than weapons, but the side with the more pools will take more damage (since total pool damage amount is constant) This makes for interesting fleet strategy.
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